=>> Building games/rocksndiamonds build started at Sat Apr 6 12:08:33 BST 2024 port directory: /usr/ports/games/rocksndiamonds package name: rocksndiamonds-3.3.1.2_7 building for: FreeBSD pkg-builder.dan.net.uk 13.2-RELEASE-p10 FreeBSD 13.2-RELEASE-p10 amd64 maintained by: ports@FreeBSD.org Makefile datestamp: -rw-r--r-- 1 root wheel 3710 Jan 11 20:37 /usr/ports/games/rocksndiamonds/Makefile Ports top last git commit: c2c35d895e Ports top unclean checkout: yes Port dir last git commit: e10e2022a9 Port dir unclean checkout: no Poudriere version: poudriere-git-3.4.99.20240122_1 Host OSVERSION: 1400097 Jail OSVERSION: 1302001 Job Id: 18 ---Begin Environment--- SHELL=/bin/csh OSVERSION=1302001 UNAME_v=FreeBSD 13.2-RELEASE-p10 UNAME_r=13.2-RELEASE-p10 BLOCKSIZE=K MAIL=/var/mail/root MM_CHARSET=UTF-8 LANG=C.UTF-8 STATUS=1 HOME=/root PATH=/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin:/root/bin MAKE_OBJDIR_CHECK_WRITABLE=0 LOCALBASE=/usr/local USER=root POUDRIERE_NAME=poudriere-git LIBEXECPREFIX=/usr/local/libexec/poudriere POUDRIERE_VERSION=3.4.99.20240122_1 MASTERMNT=/usr/local/poudriere/data/.m/13-amd64-default-dan/ref LC_COLLATE=C POUDRIERE_BUILD_TYPE=bulk PACKAGE_BUILDING=yes SAVED_TERM=screen OUTPUT_REDIRECTED_STDERR=4 OUTPUT_REDIRECTED=1 PWD=/usr/local/poudriere/data/.m/13-amd64-default-dan/18/.p OUTPUT_REDIRECTED_STDOUT=3 P_PORTS_FEATURES=FLAVORS SUBPACKAGES SELECTED_OPTIONS MASTERNAME=13-amd64-default-dan SCRIPTPREFIX=/usr/local/share/poudriere SCRIPTNAME=bulk.sh OLDPWD=/usr/local/poudriere/data/.m/13-amd64-default-dan/ref/.p/pool POUDRIERE_PKGNAME=poudriere-git-3.4.99.20240122_1 SCRIPTPATH=/usr/local/share/poudriere/bulk.sh POUDRIEREPATH=/usr/local/bin/poudriere ---End Environment--- ---Begin Poudriere Port Flags/Env--- PORT_FLAGS= PKGENV= FLAVOR= MAKE_ARGS= ---End Poudriere Port Flags/Env--- ---Begin OPTIONS List--- ===> The following configuration options are available for rocksndiamonds-3.3.1.2_7: DOCS=on: Build and/or install documentation ===> Use 'make config' to modify these settings ---End OPTIONS List--- --MAINTAINER-- ports@FreeBSD.org --End MAINTAINER-- --CONFIGURE_ARGS-- --End CONFIGURE_ARGS-- --CONFIGURE_ENV-- MAKE=gmake SDL_CONFIG=/usr/local/bin/sdl-config XDG_DATA_HOME=/wrkdirs/usr/ports/games/rocksndiamonds/work XDG_CONFIG_HOME=/wrkdirs/usr/ports/games/rocksndiamonds/work XDG_CACHE_HOME=/wrkdirs/usr/ports/games/rocksndiamonds/work/.cache HOME=/wrkdirs/usr/ports/games/rocksndiamonds/work TMPDIR="/tmp" PATH=/ccache/libexec/ccache:/wrkdirs/usr/ports/games/rocksndiamonds/work/.bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin:/root/bin PKG_CONFIG_LIBDIR=/wrkdirs/usr/ports/games/rocksndiamonds/work/.pkgconfig:/usr/local/libdata/pkgconfig:/usr/local/share/pkgconfig:/usr/libdata/pkgconfig SHELL=/bin/sh CONFIG_SHELL=/bin/sh LANG=en_US.UTF-8 LC_ALL=en_US.UTF-8 CCACHE_DIR="/root/.ccache" --End CONFIGURE_ENV-- --MAKE_ENV-- SDL_CONFIG=/usr/local/bin/sdl-config XDG_DATA_HOME=/wrkdirs/usr/ports/games/rocksndiamonds/work XDG_CONFIG_HOME=/wrkdirs/usr/ports/games/rocksndiamonds/work XDG_CACHE_HOME=/wrkdirs/usr/ports/games/rocksndiamonds/work/.cache HOME=/wrkdirs/usr/ports/games/rocksndiamonds/work TMPDIR="/tmp" PATH=/ccache/libexec/ccache:/wrkdirs/usr/ports/games/rocksndiamonds/work/.bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/sbin:/usr/local/bin:/root/bin PKG_CONFIG_LIBDIR=/wrkdirs/usr/ports/games/rocksndiamonds/work/.pkgconfig:/usr/local/libdata/pkgconfig:/usr/local/share/pkgconfig:/usr/libdata/pkgconfig MK_DEBUG_FILES=no MK_KERNEL_SYMBOLS=no SHELL=/bin/sh NO_LINT=YES LANG=en_US.UTF-8 LC_ALL=en_US.UTF-8 PREFIX=/usr/local LOCALBASE=/usr/local CC="cc" CFLAGS="-O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing " CPP="cpp" CPPFLAGS="-DLIBICONV_PLUG" LDFLAGS=" -fstack-protector-strong " LIBS="" CXX="c++" CXXFLAGS="-O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DLIBICONV_PLUG " CCACHE_DIR="/root/.ccache" BSD_INSTALL_PROGRAM="install -s -m 555" BSD_INSTALL_LIB="install -s -m 0644" BSD_INSTALL_SCRIPT="install -m 555" BSD_INSTALL_DATA="install -m 0644" BSD_INSTALL_MAN="install -m 444" --End MAKE_ENV-- --PLIST_SUB-- PORTDOCS="" OSREL=13.2 PREFIX=%D LOCALBASE=/usr/local RESETPREFIX=/usr/local LIB32DIR=lib DOCSDIR="share/doc/rocksndiamonds" EXAMPLESDIR="share/examples/rocksndiamonds" DATADIR="share/rocksndiamonds" WWWDIR="www/rocksndiamonds" ETCDIR="etc/rocksndiamonds" --End PLIST_SUB-- --SUB_LIST-- PREFIX=/usr/local LOCALBASE=/usr/local DATADIR=/usr/local/share/rocksndiamonds DOCSDIR=/usr/local/share/doc/rocksndiamonds EXAMPLESDIR=/usr/local/share/examples/rocksndiamonds WWWDIR=/usr/local/www/rocksndiamonds ETCDIR=/usr/local/etc/rocksndiamonds --End SUB_LIST-- ---Begin make.conf--- USE_PACKAGE_DEPENDS=yes BATCH=yes WRKDIRPREFIX=/wrkdirs PORTSDIR=/usr/ports PACKAGES=/packages DISTDIR=/distfiles FORCE_PACKAGE=yes PACKAGE_BUILDING=yes PACKAGE_BUILDING_FLAVORS=yes #### #### CCACHE_CPP2=1 WITH_SSP_PORTS=yes WITH_SSP=yes #WITH_LTO=yes DISABLE_LICENSES=yes LICENSES_ACCEPTED=AGPLv3 APACHE10 APACHE11 APACHE20 ART10 ARTPERL10 ART20 BSD BSD2CLAUSE BSD3CLAUSE BSD4CLAUSE BSL CC0-1.0 CDDL ClArtistic EPL GFDL GMGPL GPLv1 GPLv2 GPLv3 GPLv3RLE ISCL LGPL20 LGPL21 LGPL3 LPPL10 LPPL11 LPPL12 LPPL13 LPPL13a LPPL13b LPPL13c MIT MPL OpenSSL OFL10 OFL11 OWL PostgreSQL PHP202 PHP30 PHP301 PSFL RUBY ZLIB ZPL21 SVM-Light EULA ALASIR Microsoft-exFAT SIMIAN UDEVGAME unknown MTA COMMERCIAL teamspeak NO_LICENSES_DIALOGS=yes #### #### NO_IGNORE=yes DEFAULT_VERSIONS+=ssl=openssl mysql=8.0 imagemagick=7 samba=4.13 java=18 WITH_SETID_MODE=force PHP_ZTS=enabled OPTIONS_UNSET+=OPENJPEG OPTIONS_UNSET+=GSSAPI_BASE OPTIONS_SET+=ZTS OPTIONS_SET+=GSSAPI_NONE WITH_CCACHE_BUILD=yes CCACHE_DIR=/root/.ccache NO_CCACHE_DEPEND=1 CCACHE_WRAPPER_PATH= /ccache/libexec/ccache #### Misc Poudriere #### .include "/etc/make.conf.ports_env" GID=0 UID=0 DISABLE_MAKE_JOBS=poudriere ---End make.conf--- --Resource limits-- cpu time (seconds, -t) unlimited file size (512-blocks, -f) unlimited data seg size (kbytes, -d) 33554432 stack size (kbytes, -s) 524288 core file size (512-blocks, -c) unlimited max memory size (kbytes, -m) unlimited locked memory (kbytes, -l) unlimited max user processes (-u) 89999 open files (-n) 8192 virtual mem size (kbytes, -v) unlimited swap limit (kbytes, -w) unlimited socket buffer size (bytes, -b) unlimited pseudo-terminals (-p) unlimited kqueues (-k) unlimited umtx shared locks (-o) unlimited --End resource limits-- =================================================== ===== env: NO_DEPENDS=yes USER=root UID=0 GID=0 ===> NOTICE: The rocksndiamonds port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://docs.freebsd.org/en/articles/contributing/#ports-contributing =========================================================================== =================================================== ===== env: USE_PACKAGE_DEPENDS_ONLY=1 USER=root UID=0 GID=0 ===> rocksndiamonds-3.3.1.2_7 depends on file: /usr/local/sbin/pkg - not found ===> Installing existing package /packages/All/pkg-1.20.9_1.pkg [pkg-builder.dan.net.uk] Installing pkg-1.20.9_1... [pkg-builder.dan.net.uk] Extracting pkg-1.20.9_1: .......... done ===> rocksndiamonds-3.3.1.2_7 depends on file: /usr/local/sbin/pkg - found ===> Returning to build of rocksndiamonds-3.3.1.2_7 =========================================================================== =================================================== ===== env: USE_PACKAGE_DEPENDS_ONLY=1 USER=root UID=0 GID=0 =========================================================================== =================================================== ===== env: NO_DEPENDS=yes USER=root UID=0 GID=0 ===> NOTICE: The rocksndiamonds port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://docs.freebsd.org/en/articles/contributing/#ports-contributing ===> Fetching all distfiles required by rocksndiamonds-3.3.1.2_7 for building =========================================================================== =================================================== ===== env: NO_DEPENDS=yes USER=root UID=0 GID=0 ===> NOTICE: The rocksndiamonds port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://docs.freebsd.org/en/articles/contributing/#ports-contributing ===> Fetching all distfiles required by rocksndiamonds-3.3.1.2_7 for building => SHA256 Checksum OK for rocksndiamonds/rocksndiamonds-3.3.1.2.tar.gz. => SHA256 Checksum OK for rocksndiamonds/rnd_jue-3.3.0.0.tar.gz. => SHA256 Checksum OK for rocksndiamonds/Sokoban-1.0.0.zip. => SHA256 Checksum OK for rocksndiamonds/Contributions-1.2.0.zip. => SHA256 Checksum OK for rocksndiamonds/Bug_Hunter.zip. => SHA256 Checksum OK for rocksndiamonds/Classic_Boulderdash.zip. => SHA256 Checksum OK for rocksndiamonds/Classic_Sokoban.zip. => SHA256 Checksum OK for rocksndiamonds/Classic_Supaplex.zip. => SHA256 Checksum OK for rocksndiamonds/Colourful_World.zip. => SHA256 Checksum OK for rocksndiamonds/Love_Pac.zip. => SHA256 Checksum OK for rocksndiamonds/Maniac_Mines.zip. => SHA256 Checksum OK for rocksndiamonds/Negundo_Dash.zip. => SHA256 Checksum OK for rocksndiamonds/Pipemania.zip. => SHA256 Checksum OK for rocksndiamonds/Rockfighter.zip. => SHA256 Checksum OK for rocksndiamonds/Step_Puzzles.zip. => SHA256 Checksum OK for rocksndiamonds/Super_Jetset_Willy_Bros_3.zip. => SHA256 Checksum OK for rocksndiamonds/Through_the_Ages.zip. => SHA256 Checksum OK for rocksndiamonds/Trucky_Cargos_v0.1.zip. => SHA256 Checksum OK for rocksndiamonds/Walpurgis_Collection.zip. => SHA256 Checksum OK for rocksndiamonds/rnd_the_h_world.zip. => SHA256 Checksum OK for rocksndiamonds/Tutorial_Alpha.zip. => SHA256 Checksum OK for rocksndiamonds/rocksndiamonds_icons.zip. =========================================================================== =================================================== ===== env: USE_PACKAGE_DEPENDS_ONLY=1 USER=root UID=0 GID=0 ===> rocksndiamonds-3.3.1.2_7 depends on file: /usr/local/bin/unzip - not found ===> Installing existing package /packages/All/unzip-6.0_8.pkg [pkg-builder.dan.net.uk] Installing unzip-6.0_8... [pkg-builder.dan.net.uk] Extracting unzip-6.0_8: .......... done ===> rocksndiamonds-3.3.1.2_7 depends on file: /usr/local/bin/unzip - found ===> Returning to build of rocksndiamonds-3.3.1.2_7 =========================================================================== =================================================== ===== env: NO_DEPENDS=yes USER=root UID=0 GID=0 ===> NOTICE: The rocksndiamonds port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://docs.freebsd.org/en/articles/contributing/#ports-contributing ===> Fetching all distfiles required by rocksndiamonds-3.3.1.2_7 for building ===> Extracting for rocksndiamonds-3.3.1.2_7 => SHA256 Checksum OK for rocksndiamonds/rocksndiamonds-3.3.1.2.tar.gz. => SHA256 Checksum OK for rocksndiamonds/rnd_jue-3.3.0.0.tar.gz. => SHA256 Checksum OK for rocksndiamonds/Sokoban-1.0.0.zip. => SHA256 Checksum OK for rocksndiamonds/Contributions-1.2.0.zip. => SHA256 Checksum OK for rocksndiamonds/Bug_Hunter.zip. => SHA256 Checksum OK for rocksndiamonds/Classic_Boulderdash.zip. => SHA256 Checksum OK for rocksndiamonds/Classic_Sokoban.zip. => SHA256 Checksum OK for rocksndiamonds/Classic_Supaplex.zip. => SHA256 Checksum OK for rocksndiamonds/Colourful_World.zip. => SHA256 Checksum OK for rocksndiamonds/Love_Pac.zip. => SHA256 Checksum OK for rocksndiamonds/Maniac_Mines.zip. => SHA256 Checksum OK for rocksndiamonds/Negundo_Dash.zip. => SHA256 Checksum OK for rocksndiamonds/Pipemania.zip. => SHA256 Checksum OK for rocksndiamonds/Rockfighter.zip. => SHA256 Checksum OK for rocksndiamonds/Step_Puzzles.zip. => SHA256 Checksum OK for rocksndiamonds/Super_Jetset_Willy_Bros_3.zip. => SHA256 Checksum OK for rocksndiamonds/Through_the_Ages.zip. => SHA256 Checksum OK for rocksndiamonds/Trucky_Cargos_v0.1.zip. => SHA256 Checksum OK for rocksndiamonds/Walpurgis_Collection.zip. => SHA256 Checksum OK for rocksndiamonds/rnd_the_h_world.zip. => SHA256 Checksum OK for rocksndiamonds/Tutorial_Alpha.zip. => SHA256 Checksum OK for rocksndiamonds/rocksndiamonds_icons.zip. =========================================================================== =================================================== ===== env: USE_PACKAGE_DEPENDS_ONLY=1 USER=root UID=0 GID=0 =========================================================================== =================================================== ===== env: NO_DEPENDS=yes USER=root UID=0 GID=0 ===> Patching for rocksndiamonds-3.3.1.2_7 ===> Applying FreeBSD patches for rocksndiamonds-3.3.1.2_7 from /usr/ports/games/rocksndiamonds/files =========================================================================== =================================================== ===== env: USE_PACKAGE_DEPENDS_ONLY=1 USER=root UID=0 GID=0 ===> rocksndiamonds-3.3.1.2_7 depends on package: gmake>=4.4.1 - not found ===> Installing existing package /packages/All/gmake-4.4.1.pkg [pkg-builder.dan.net.uk] Installing gmake-4.4.1... [pkg-builder.dan.net.uk] `-- Installing gettext-runtime-0.22.3_1... [pkg-builder.dan.net.uk] | `-- Installing indexinfo-0.3.1... [pkg-builder.dan.net.uk] | `-- Extracting indexinfo-0.3.1: . done [pkg-builder.dan.net.uk] `-- Extracting gettext-runtime-0.22.3_1: .......... done [pkg-builder.dan.net.uk] Extracting gmake-4.4.1: .......... done ===> rocksndiamonds-3.3.1.2_7 depends on package: gmake>=4.4.1 - found ===> Returning to build of rocksndiamonds-3.3.1.2_7 ===> rocksndiamonds-3.3.1.2_7 depends on file: /usr/local/bin/sdl-config - not found ===> Installing existing package /packages/All/sdl-1.2.15_17,2.pkg [pkg-builder.dan.net.uk] Installing sdl-1.2.15_17,2... [pkg-builder.dan.net.uk] `-- Installing aalib-1.4.r5_14... [pkg-builder.dan.net.uk] `-- Extracting aalib-1.4.r5_14: .......... done [pkg-builder.dan.net.uk] `-- Installing libGLU-9.0.2_2... [pkg-builder.dan.net.uk] | `-- Installing libglvnd-1.7.0... [pkg-builder.dan.net.uk] | | `-- Installing libX11-1.8.7_1,1... [pkg-builder.dan.net.uk] | | `-- Installing libxcb-1.16.1... [pkg-builder.dan.net.uk] | | | `-- Installing libXau-1.0.9_1... [pkg-builder.dan.net.uk] | | | `-- Extracting libXau-1.0.9_1: .......... done [pkg-builder.dan.net.uk] | | | `-- Installing libXdmcp-1.1.5... [pkg-builder.dan.net.uk] | | | `-- Installing xorgproto-2023.2... [pkg-builder.dan.net.uk] | | | `-- Extracting xorgproto-2023.2: .......... done [pkg-builder.dan.net.uk] | | | `-- Extracting libXdmcp-1.1.5: ...... done [pkg-builder.dan.net.uk] | | `-- Extracting libxcb-1.16.1: .......... done [pkg-builder.dan.net.uk] | | `-- Extracting libX11-1.8.7_1,1: .......... done [pkg-builder.dan.net.uk] | | `-- Installing libXext-1.3.6,1... [pkg-builder.dan.net.uk] | | `-- Extracting libXext-1.3.6,1: .......... done [pkg-builder.dan.net.uk] | `-- Extracting libglvnd-1.7.0: .......... done [pkg-builder.dan.net.uk] `-- Extracting libGLU-9.0.2_2: ..... done [pkg-builder.dan.net.uk] `-- Installing libXrandr-1.5.2_1... [pkg-builder.dan.net.uk] | `-- Installing libXrender-0.9.10_2... [pkg-builder.dan.net.uk] | `-- Extracting libXrender-0.9.10_2: ....... done [pkg-builder.dan.net.uk] `-- Extracting libXrandr-1.5.2_1: .......... done [pkg-builder.dan.net.uk] Extracting sdl-1.2.15_17,2: .......... done ===== Message from aalib-1.4.r5_14: -- ===> NOTICE: The aalib port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://docs.freebsd.org/en/articles/contributing/#ports-contributing ===== Message from sdl-1.2.15_17,2: -- Your SDL library has been built with libvgl support, which means that you can run almost any SDL application straight on your console (VESA 2.0 compatible videocard is required). To do this you have to load the vesa kernel module or enable it in your kernel, and set environment variable "SDL_VIDEODRIVER=vgl". ===> rocksndiamonds-3.3.1.2_7 depends on file: /usr/local/bin/sdl-config - found ===> Returning to build of rocksndiamonds-3.3.1.2_7 =========================================================================== =================================================== ===== env: USE_PACKAGE_DEPENDS_ONLY=1 USER=root UID=0 GID=0 ===> rocksndiamonds-3.3.1.2_7 depends on shared library: libsmpeg.so - not found ===> Installing existing package /packages/All/smpeg-0.4.4_18.pkg [pkg-builder.dan.net.uk] Installing smpeg-0.4.4_18... [pkg-builder.dan.net.uk] Extracting smpeg-0.4.4_18: .......... done ===> rocksndiamonds-3.3.1.2_7 depends on shared library: libsmpeg.so - found (/usr/local/lib/libsmpeg.so) ===> Returning to build of rocksndiamonds-3.3.1.2_7 ===> rocksndiamonds-3.3.1.2_7 depends on shared library: libSDL_image.so - not found ===> Installing existing package /packages/All/sdl_image-1.2.12_13.pkg [pkg-builder.dan.net.uk] Installing sdl_image-1.2.12_13... [pkg-builder.dan.net.uk] `-- Installing jpeg-turbo-3.0.2... [pkg-builder.dan.net.uk] `-- Extracting jpeg-turbo-3.0.2: .......... done [pkg-builder.dan.net.uk] `-- Installing png-1.6.43... [pkg-builder.dan.net.uk] `-- Extracting png-1.6.43: .......... done [pkg-builder.dan.net.uk] `-- Installing tiff-4.4.0_3... [pkg-builder.dan.net.uk] | `-- Installing jbigkit-2.1_2... [pkg-builder.dan.net.uk] | `-- Extracting jbigkit-2.1_2: .......... done [pkg-builder.dan.net.uk] | `-- Installing libdeflate-1.19... [pkg-builder.dan.net.uk] | `-- Extracting libdeflate-1.19: .......... done [pkg-builder.dan.net.uk] | `-- Installing zstd-1.5.5_1... [pkg-builder.dan.net.uk] | | `-- Installing liblz4-1.9.4_1,1... [pkg-builder.dan.net.uk] | | `-- Extracting liblz4-1.9.4_1,1: .......... done [pkg-builder.dan.net.uk] | `-- Extracting zstd-1.5.5_1: .......... done [pkg-builder.dan.net.uk] `-- Extracting tiff-4.4.0_3: .......... done [pkg-builder.dan.net.uk] `-- Installing webp-1.3.2_1... [pkg-builder.dan.net.uk] | `-- Installing freeglut-3.2.1... [pkg-builder.dan.net.uk] | | `-- Installing libICE-1.1.0_2,1... [pkg-builder.dan.net.uk] | | `-- Extracting libICE-1.1.0_2,1: .......... done [pkg-builder.dan.net.uk] | | `-- Installing libXi-1.8_1,1... [pkg-builder.dan.net.uk] | | `-- Installing libXfixes-6.0.0_1... [pkg-builder.dan.net.uk] | | `-- Extracting libXfixes-6.0.0_1: ....... done [pkg-builder.dan.net.uk] | | `-- Extracting libXi-1.8_1,1: .......... done [pkg-builder.dan.net.uk] | | `-- Installing libXxf86vm-1.1.4_4... [pkg-builder.dan.net.uk] | | `-- Extracting libXxf86vm-1.1.4_4: .......... done [pkg-builder.dan.net.uk] | `-- Extracting freeglut-3.2.1: .......... done [pkg-builder.dan.net.uk] | `-- Installing giflib-5.2.1_1... [pkg-builder.dan.net.uk] | `-- Extracting giflib-5.2.1_1: .......... done [pkg-builder.dan.net.uk] `-- Extracting webp-1.3.2_1: .......... done [pkg-builder.dan.net.uk] Extracting sdl_image-1.2.12_13: ....... done ===== Message from freeglut-3.2.1: -- Joystick support is untested and it is unknown if it works. Do not hesitate to contact x11@FreeBSD.org if this causes issues. ===> rocksndiamonds-3.3.1.2_7 depends on shared library: libSDL_image.so - found (/usr/local/lib/libSDL_image.so) ===> Returning to build of rocksndiamonds-3.3.1.2_7 ===> rocksndiamonds-3.3.1.2_7 depends on shared library: libSDL_mixer.so - not found ===> Installing existing package /packages/All/sdl_mixer-1.2.12_14.pkg [pkg-builder.dan.net.uk] Installing sdl_mixer-1.2.12_14... [pkg-builder.dan.net.uk] `-- Installing flac-1.4.3_1,1... [pkg-builder.dan.net.uk] | `-- Installing libogg-1.3.5,4... [pkg-builder.dan.net.uk] | `-- Extracting libogg-1.3.5,4: .......... done [pkg-builder.dan.net.uk] `-- Extracting flac-1.4.3_1,1: .......... done [pkg-builder.dan.net.uk] `-- Installing libmikmod-3.3.11.1_2... [pkg-builder.dan.net.uk] `-- Extracting libmikmod-3.3.11.1_2: .......... done [pkg-builder.dan.net.uk] `-- Installing libvorbis-1.3.7_2,3... [pkg-builder.dan.net.uk] `-- Extracting libvorbis-1.3.7_2,3: .......... done [pkg-builder.dan.net.uk] `-- Installing timidity-0.2i_1... [pkg-builder.dan.net.uk] `-- Extracting timidity-0.2i_1: .......... done [pkg-builder.dan.net.uk] Extracting sdl_mixer-1.2.12_14: ...... done ===== Message from timidity-0.2i_1: -- ===> NOTICE: The timidity port currently does not have a maintainer. As a result, it is more likely to have unresolved issues, not be up-to-date, or even be removed in the future. To volunteer to maintain this port, please create an issue at: https://bugs.freebsd.org/bugzilla More information about port maintainership is available at: https://docs.freebsd.org/en/articles/contributing/#ports-contributing ===> rocksndiamonds-3.3.1.2_7 depends on shared library: libSDL_mixer.so - found (/usr/local/lib/libSDL_mixer.so) ===> Returning to build of rocksndiamonds-3.3.1.2_7 ===> rocksndiamonds-3.3.1.2_7 depends on shared library: libSDL_net.so - not found ===> Installing existing package /packages/All/sdl_net-1.2.8_3.pkg [pkg-builder.dan.net.uk] Installing sdl_net-1.2.8_3... [pkg-builder.dan.net.uk] Extracting sdl_net-1.2.8_3: ...... done ===> rocksndiamonds-3.3.1.2_7 depends on shared library: libSDL_net.so - found (/usr/local/lib/libSDL_net.so) ===> Returning to build of rocksndiamonds-3.3.1.2_7 ===> rocksndiamonds-3.3.1.2_7 depends on shared library: libSDL.so - found (/usr/local/lib/libSDL.so) =========================================================================== =================================================== ===== env: NO_DEPENDS=yes USER=root UID=0 GID=0 ===> Configuring for rocksndiamonds-3.3.1.2_7 =========================================================================== =================================================== ===== env: NO_DEPENDS=yes USER=root UID=0 GID=0 ===> Building for rocksndiamonds-3.3.1.2_7 gmake[1]: Entering directory '/wrkdirs/usr/ports/games/rocksndiamonds/work/rocksndiamonds-3.3.1.2/src' gmake[2]: Entering directory '/wrkdirs/usr/ports/games/rocksndiamonds/work/rocksndiamonds-3.3.1.2/src/libgame' cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c system.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c gadgets.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c text.c text.c:170:16: warning: illegal character encoding in character literal [-Winvalid-source-encoding] font_pos = MAP_FONT_ASCII(c) - 32; ^ ./text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ text.c:170:16: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ text.c:170:16: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ text.c:170:16: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ text.c:170:16: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ text.c:170:16: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ text.c:170:16: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ text.c:170:16: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ text.c:170:16: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ 9 warnings generated. cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c sound.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c snapshot.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c joystick.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c toons.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c pcx.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c image.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c random.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c hash.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c setup.c setup.c:4069:35: warning: too many arguments in call to 'checkSeriesInfo' checkSeriesInfo(leveldir_current); ~~~~~~~~~~~~~~~ ^ 1 warning generated. cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c misc.c misc.c:438:22: warning: illegal character encoding in character literal [-Winvalid-source-encoding] if (*from_ptr == '') ^ misc.c:1448:35: warning: illegal character encoding in string literal [-Winvalid-source-encoding] { KSYM_degree, "XK_degree", "" }, ^~~~ misc.c:1449:42: warning: illegal character encoding in string literal [-Winvalid-source-encoding] { KSYM_Adiaeresis, "XK_Adiaeresis", "" }, ^~~~ misc.c:1450:42: warning: illegal character encoding in string literal [-Winvalid-source-encoding] { KSYM_Odiaeresis, "XK_Odiaeresis", "" }, ^~~~ misc.c:1451:42: warning: illegal character encoding in string literal [-Winvalid-source-encoding] { KSYM_Udiaeresis, "XK_Udiaeresis", "" }, ^~~~ misc.c:1452:42: warning: illegal character encoding in string literal [-Winvalid-source-encoding] { KSYM_adiaeresis, "XK_adiaeresis", "" }, ^~~~ misc.c:1453:42: warning: illegal character encoding in string literal [-Winvalid-source-encoding] { KSYM_odiaeresis, "XK_odiaeresis", "" }, ^~~~ misc.c:1454:42: warning: illegal character encoding in string literal [-Winvalid-source-encoding] { KSYM_udiaeresis, "XK_udiaeresis", "" }, ^~~~ 8 warnings generated. cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c msdos.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c x11.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c sdl.c ar cru libgame.a system.o gadgets.o text.o sound.o snapshot.o joystick.o toons.o pcx.o image.o random.o hash.o setup.o misc.o msdos.o x11.o sdl.o ranlib libgame.a gmake[2]: Leaving directory '/wrkdirs/usr/ports/games/rocksndiamonds/work/rocksndiamonds-3.3.1.2/src/libgame' gmake[2]: Entering directory '/wrkdirs/usr/ports/games/rocksndiamonds/work/rocksndiamonds-3.3.1.2/src/game_em' cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c cave.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c convert.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c graphics.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c init.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c input.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c main.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c sound.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c synchro_1.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c synchro_2.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c synchro_3.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c tab_generate.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c ulaw_generate.c ar cru game_em.a cave.o convert.o graphics.o init.o input.o main.o sound.o synchro_1.o synchro_2.o synchro_3.o tab_generate.o ulaw_generate.o ranlib game_em.a gmake[2]: Leaving directory '/wrkdirs/usr/ports/games/rocksndiamonds/work/rocksndiamonds-3.3.1.2/src/game_em' gmake[2]: Entering directory '/wrkdirs/usr/ports/games/rocksndiamonds/work/rocksndiamonds-3.3.1.2/src/game_sp' cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c init.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c file.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c main.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c vb_lib.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c ASM.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c BugsTerminals.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c DDScrollBuffer.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c DDSpriteBuffer.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c Display.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c DoGameStuff.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c Electrons.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c Explosions.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c Globals.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c Infotrons.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c InitGameConditions.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c Input.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c MainForm.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c MainGameLoop.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c Murphy.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c OrangeDisk.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c SnikSnaks.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c Sound.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c Zonk.c ar cru game_sp.a init.o file.o main.o vb_lib.o ASM.o BugsTerminals.o DDScrollBuffer.o DDSpriteBuffer.o Display.o DoGameStuff.o Electrons.o Explosions.o Globals.o Infotrons.o InitGameConditions.o Input.o MainForm.o MainGameLoop.o Murphy.o OrangeDisk.o SnikSnaks.o Sound.o Zonk.o ranlib game_sp.a gmake[2]: Leaving directory '/wrkdirs/usr/ports/games/rocksndiamonds/work/rocksndiamonds-3.3.1.2/src/game_sp' cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c main.c main.c:1104:14: warning: illegal character encoding in string literal [-Winvalid-source-encoding] "letter ''" ^~~~ main.c:1109:14: warning: illegal character encoding in string literal [-Winvalid-source-encoding] "letter ''" ^~~~ main.c:1114:14: warning: illegal character encoding in string literal [-Winvalid-source-encoding] "letter ''" ^~~~ main.c:1119:14: warning: illegal character encoding in string literal [-Winvalid-source-encoding] "letter ''" ^~~~ main.c:1124:14: warning: illegal character encoding in string literal [-Winvalid-source-encoding] "letter ''" ^~~~ main.c:1129:14: warning: illegal character encoding in string literal [-Winvalid-source-encoding] "letter ''" ^~~~ main.c:1134:14: warning: illegal character encoding in string literal [-Winvalid-source-encoding] "letter ''" ^~~~ main.c:4164:20: warning: illegal character encoding in string literal [-Winvalid-source-encoding] "steel letter ''" ^~~~ main.c:4169:20: warning: illegal character encoding in string literal [-Winvalid-source-encoding] "steel letter ''" ^~~~ main.c:4174:20: warning: illegal character encoding in string literal [-Winvalid-source-encoding] "steel letter ''" ^~~~ main.c:4179:20: warning: illegal character encoding in string literal [-Winvalid-source-encoding] "steel letter ''" ^~~~ main.c:4184:20: warning: illegal character encoding in string literal [-Winvalid-source-encoding] "steel letter ''" ^~~~ main.c:4189:20: warning: illegal character encoding in string literal [-Winvalid-source-encoding] "steel letter ''" ^~~~ main.c:4194:20: warning: illegal character encoding in string literal [-Winvalid-source-encoding] "steel letter ''" ^~~~ 14 warnings generated. cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c conf_gfx.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c conf_snd.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c conf_mus.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c conf_hlp.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c init.c init.c:5650:16: warning: illegal character encoding in string literal [-Winvalid-source-encoding] DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED); ^~~~~~~~~~~~~~~~~~~~~~~~ ./main.h:2073:45: note: expanded from macro 'PROGRAM_COPYRIGHT_STRING' #define PROGRAM_COPYRIGHT_STRING "Copyright 1995-2013 by Holger Schemel" ^~~~ 1 warning generated. cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c config.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c events.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c tools.c tools.c:6342:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('0'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6342:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6342:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6342:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6342:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6342:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6342:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6342:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6342:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6346:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('1'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6346:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6346:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6346:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6346:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6346:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6346:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6346:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6346:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6350:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('2'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6350:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6350:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6350:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6350:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6350:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6350:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6350:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6350:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6354:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('3'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6354:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6354:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6354:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6354:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6354:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6354:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6354:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6354:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6358:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('4'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6358:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6358:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6358:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6358:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6358:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6358:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6358:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6358:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6362:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('5'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6362:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6362:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6362:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6362:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6362:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6362:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6362:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6362:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6366:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('6'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6366:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6366:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6366:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6366:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6366:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6366:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6366:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6366:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6370:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('7'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6370:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6370:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6370:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6370:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6370:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6370:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6370:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6370:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6374:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('8'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6374:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6374:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6374:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6374:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6374:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6374:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6374:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6374:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6378:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('9'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6378:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6378:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6378:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6378:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6378:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6378:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6378:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6378:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6382:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('!'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6382:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6382:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6382:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6382:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6382:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6382:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6382:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6382:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6386:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('"'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6386:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6386:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6386:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6386:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6386:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6386:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6386:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6386:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6390:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(','), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6390:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6390:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6390:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6390:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6390:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6390:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6390:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6390:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6394:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('-'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6394:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6394:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6394:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6394:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6394:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6394:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6394:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6394:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6398:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('.'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6398:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6398:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6398:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6398:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6398:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6398:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6398:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6398:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6402:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(':'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6402:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6402:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6402:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6402:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6402:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6402:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6402:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6402:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6406:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('?'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6406:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6406:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6406:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6406:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6406:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6406:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6406:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6406:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6410:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('A'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6410:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6410:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6410:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6410:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6410:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6410:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6410:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6410:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6414:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('B'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6414:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6414:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6414:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6414:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6414:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6414:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6414:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6414:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6418:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('C'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6418:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6418:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6418:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6418:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6418:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6418:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6418:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6418:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6422:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('D'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6422:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6422:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6422:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6422:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6422:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6422:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6422:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6422:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6426:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('E'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6426:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6426:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6426:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6426:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6426:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6426:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6426:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6426:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6430:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('F'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6430:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6430:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6430:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6430:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6430:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6430:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6430:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6430:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6434:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('G'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6434:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6434:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6434:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6434:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6434:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6434:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6434:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6434:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6438:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('H'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6438:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6438:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6438:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6438:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6438:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6438:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6438:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6438:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6442:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('I'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6442:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6442:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6442:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6442:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6442:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6442:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6442:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6442:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6446:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('J'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6446:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6446:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6446:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6446:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6446:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6446:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6446:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6446:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6450:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('K'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6450:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6450:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6450:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6450:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6450:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6450:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6450:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6450:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6454:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('L'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6454:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6454:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6454:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6454:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6454:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6454:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6454:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6454:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6458:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('M'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6458:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6458:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6458:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6458:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6458:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6458:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6458:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6458:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6462:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('N'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6462:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6462:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6462:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6462:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6462:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6462:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6462:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6462:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6466:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('O'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6466:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6466:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6466:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6466:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6466:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6466:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6466:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6466:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6470:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('P'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6470:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6470:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6470:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6470:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6470:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6470:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6470:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6470:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6474:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('Q'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6474:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6474:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6474:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6474:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6474:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6474:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6474:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6474:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6478:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('R'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6478:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6478:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6478:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6478:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6478:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6478:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6478:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6478:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6482:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('S'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6482:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6482:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6482:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6482:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6482:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6482:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6482:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6482:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6486:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('T'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6486:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6486:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6486:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6486:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6486:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6486:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6486:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6486:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6490:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('U'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6490:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6490:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6490:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6490:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6490:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6490:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6490:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6490:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6494:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('V'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6494:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6494:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6494:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6494:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6494:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6494:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6494:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6494:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6498:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('W'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6498:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6498:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6498:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6498:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6498:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6498:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6498:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6498:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6502:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('X'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6502:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6502:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6502:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6502:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6502:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6502:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6502:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6502:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6506:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('Y'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6506:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6506:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6506:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6506:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6506:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6506:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6506:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6506:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6510:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('Z'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6510:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6510:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6510:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6510:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6510:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6510:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6510:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6510:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6514:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('>'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6514:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6514:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6514:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6514:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6514:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6514:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6514:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6514:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6518:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('<'), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6518:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6518:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6518:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6518:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6518:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6518:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6518:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6518:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6522:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), -1, -1 ^ tools.c:6522:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] tools.c:6522:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] tools.c:6522:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] tools.c:6522:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ tools.c:6522:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), -1, -1 ^ tools.c:6522:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6522:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), -1, -1 ^ tools.c:6522:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ tools.c:6522:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), -1, -1 ^ tools.c:6522:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6522:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), -1, -1 ^ tools.c:6522:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ tools.c:6522:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), -1, -1 ^ tools.c:6522:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6522:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), -1, -1 ^ tools.c:6522:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ tools.c:6522:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), -1, -1 ^ tools.c:6522:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ tools.c:6522:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), -1, -1 ^ tools.c:6522:5: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), -1, -1 ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ tools.c:6522:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), -1, -1 ^ tools.c:6522:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] tools.c:6522:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] tools.c:6522:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] tools.c:6522:13: warning: illegal character encoding in character literal [-Winvalid-source-encoding] 431 warnings generated. cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c screens.c screens.c:388:36: warning: illegal character encoding in string literal [-Winvalid-source-encoding] static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING; ^~~~~~~~~~~~~~~~~~~~~~~~ ./main.h:2073:45: note: expanded from macro 'PROGRAM_COPYRIGHT_STRING' #define PROGRAM_COPYRIGHT_STRING "Copyright 1995-2013 by Holger Schemel" ^~~~ screens.c:1141:53: warning: illegal character encoding in string literal [-Winvalid-source-encoding] DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING); ^~~~~~~~~~~~~~~~~~~~~~~~ ./main.h:2073:45: note: expanded from macro 'PROGRAM_COPYRIGHT_STRING' #define PROGRAM_COPYRIGHT_STRING "Copyright 1995-2013 by Holger Schemel" ^~~~ screens.c:2710:11: warning: illegal character encoding in string literal [-Winvalid-source-encoding] "Jrgen Bonhagen"); ^~~~ screens.c:2764:16: warning: illegal character encoding in string literal [-Winvalid-source-encoding] "Karl Hrnell"); ^~~~ 4 warnings generated. cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c game.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c editor.c editor.c:3394:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('B'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3394:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3394:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3394:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3394:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3394:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3394:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3394:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3394:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:3395:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('D'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3395:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3395:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3395:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3395:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3395:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3395:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3395:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3395:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:3434:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('E'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3434:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3434:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3434:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3434:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3434:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3434:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3434:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3434:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:3435:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('M'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3435:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3435:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3435:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3435:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3435:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3435:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3435:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3435:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:3514:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('E'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3514:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3514:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3514:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3514:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3514:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3514:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3514:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3514:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:3515:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('M'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3515:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3515:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3515:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3515:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3515:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3515:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3515:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3515:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:3516:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('C'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3516:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3516:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3516:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3516:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3516:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3516:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3516:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3516:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:3604:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('R'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3604:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3604:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3604:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3604:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3604:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3604:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3604:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3604:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:3605:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('N'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3605:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3605:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3605:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3605:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3605:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3605:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3605:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3605:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:3606:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('D'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3606:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3606:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3606:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3606:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3606:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3606:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3606:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3606:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:3699:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('S'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3699:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3699:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3699:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3699:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3699:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3699:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3699:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3699:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:3700:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('B'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3700:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3700:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3700:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3700:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3700:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3700:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3700:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3700:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:3719:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('S'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3719:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3719:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3719:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3719:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3719:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3719:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3719:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3719:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:3720:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('P'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3720:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3720:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3720:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3720:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3720:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3720:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3720:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3720:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:3794:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('D'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3794:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3794:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3794:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3794:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3794:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3794:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3794:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3794:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:3795:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('C'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3795:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3795:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3795:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3795:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3795:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3795:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3795:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3795:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:3796:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('2'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3796:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3796:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3796:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3796:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3796:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3796:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3796:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3796:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:3951:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('D'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3951:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3951:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3951:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3951:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3951:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3951:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3951:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3951:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:3952:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('X'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3952:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3952:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3952:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3952:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3952:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3952:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3952:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3952:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:3986:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('T'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3986:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3986:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3986:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3986:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3986:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3986:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3986:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3986:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:3987:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('X'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3987:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3987:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3987:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3987:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3987:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3987:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3987:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3987:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:3988:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('T'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3988:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3988:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3988:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3988:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3988:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3988:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3988:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3988:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:3993:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(' '), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3993:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3993:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3993:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3993:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3993:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3993:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3993:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3993:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:3994:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('!'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3994:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3994:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3994:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3994:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3994:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3994:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3994:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3994:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:3995:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('"'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3995:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3995:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3995:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3995:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3995:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3995:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3995:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3995:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:3996:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('#'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3996:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3996:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3996:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3996:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3996:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3996:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3996:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3996:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:3998:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('$'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3998:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3998:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3998:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3998:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3998:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3998:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3998:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3998:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:3999:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('%'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:3999:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3999:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:3999:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3999:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:3999:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3999:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:3999:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:3999:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4000:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('&'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4000:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4000:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4000:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4000:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4000:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4000:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4000:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4000:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4001:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('\''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4001:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4001:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4001:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4001:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4001:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4001:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4001:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4001:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4003:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('('), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4003:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4003:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4003:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4003:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4003:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4003:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4003:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4003:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4004:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(')'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4004:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4004:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4004:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4004:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4004:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4004:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4004:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4004:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4005:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('*'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4005:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4005:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4005:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4005:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4005:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4005:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4005:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4005:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4006:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('+'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4006:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4006:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4006:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4006:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4006:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4006:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4006:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4006:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4008:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(','), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4008:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4008:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4008:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4008:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4008:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4008:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4008:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4008:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4009:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('-'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4009:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4009:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4009:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4009:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4009:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4009:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4009:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4009:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4010:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('.'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4010:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4010:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4010:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4010:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4010:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4010:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4010:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4010:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4011:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('/'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4011:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4011:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4011:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4011:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4011:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4011:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4011:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4011:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4013:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('0'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4013:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4013:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4013:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4013:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4013:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4013:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4013:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4013:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4014:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('1'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4014:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4014:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4014:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4014:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4014:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4014:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4014:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4014:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4015:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('2'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4015:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4015:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4015:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4015:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4015:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4015:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4015:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4015:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4016:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('3'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4016:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4016:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4016:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4016:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4016:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4016:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4016:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4016:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4018:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('4'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4018:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4018:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4018:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4018:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4018:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4018:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4018:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4018:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4019:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('5'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4019:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4019:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4019:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4019:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4019:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4019:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4019:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4019:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4020:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('6'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4020:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4020:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4020:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4020:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4020:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4020:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4020:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4020:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4021:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('7'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4021:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4021:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4021:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4021:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4021:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4021:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4021:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4021:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4023:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('8'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4023:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4023:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4023:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4023:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4023:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4023:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4023:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4023:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4024:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('9'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4024:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4024:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4024:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4024:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4024:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4024:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4024:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4024:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4025:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(':'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4025:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4025:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4025:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4025:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4025:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4025:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4025:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4025:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4026:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(';'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4026:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4026:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4026:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4026:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4026:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4026:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4026:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4026:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4028:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('<'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4028:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4028:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4028:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4028:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4028:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4028:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4028:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4028:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4029:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('='), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4029:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4029:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4029:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4029:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4029:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4029:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4029:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4029:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4030:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('>'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4030:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4030:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4030:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4030:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4030:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4030:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4030:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4030:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4031:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('?'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4031:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4031:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4031:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4031:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4031:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4031:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4031:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4031:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4033:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('@'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4033:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4033:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4033:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4033:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4033:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4033:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4033:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4033:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4034:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('A'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4034:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4034:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4034:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4034:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4034:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4034:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4034:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4034:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4035:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('B'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4035:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4035:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4035:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4035:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4035:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4035:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4035:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4035:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4036:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('C'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4036:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4036:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4036:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4036:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4036:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4036:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4036:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4036:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4038:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('D'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4038:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4038:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4038:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4038:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4038:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4038:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4038:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4038:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4039:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('E'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4039:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4039:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4039:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4039:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4039:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4039:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4039:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4039:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4040:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('F'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4040:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4040:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4040:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4040:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4040:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4040:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4040:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4040:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4041:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('G'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4041:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4041:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4041:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4041:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4041:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4041:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4041:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4041:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4043:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('H'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4043:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4043:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4043:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4043:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4043:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4043:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4043:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4043:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4044:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('I'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4044:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4044:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4044:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4044:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4044:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4044:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4044:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4044:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4045:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('J'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4045:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4045:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4045:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4045:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4045:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4045:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4045:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4045:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4046:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('K'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4046:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4046:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4046:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4046:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4046:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4046:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4046:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4046:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4048:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('L'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4048:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4048:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4048:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4048:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4048:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4048:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4048:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4048:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4049:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('M'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4049:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4049:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4049:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4049:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4049:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4049:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4049:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4049:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4050:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('N'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4050:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4050:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4050:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4050:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4050:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4050:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4050:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4050:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4051:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('O'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4051:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4051:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4051:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4051:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4051:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4051:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4051:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4051:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4053:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('P'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4053:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4053:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4053:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4053:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4053:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4053:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4053:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4053:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4054:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('Q'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4054:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4054:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4054:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4054:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4054:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4054:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4054:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4054:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4055:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('R'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4055:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4055:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4055:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4055:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4055:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4055:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4055:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4055:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4056:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('S'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4056:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4056:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4056:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4056:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4056:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4056:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4056:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4056:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4058:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('T'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4058:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4058:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4058:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4058:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4058:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4058:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4058:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4058:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4059:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('U'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4059:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4059:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4059:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4059:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4059:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4059:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4059:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4059:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4060:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('V'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4060:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4060:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4060:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4060:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4060:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4060:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4060:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4060:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4061:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('W'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4061:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4061:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4061:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4061:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4061:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4061:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4061:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4061:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4063:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('X'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4063:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4063:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4063:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4063:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4063:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4063:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4063:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4063:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4064:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('Y'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4064:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4064:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4064:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4064:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4064:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4064:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4064:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4064:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4065:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('Z'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4065:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4065:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4065:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4065:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4065:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4065:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4065:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4065:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4066:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('['), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4066:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4066:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4066:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4066:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4066:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4066:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4066:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4066:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4068:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('\\'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4068:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4068:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4068:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4068:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4068:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4068:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4068:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4068:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4069:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(']'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4069:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4069:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4069:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4069:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4069:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4069:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4069:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4069:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4070:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('^'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4070:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4070:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4070:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4070:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4070:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4070:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4070:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4070:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4071:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('_'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4071:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4071:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4071:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4071:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4071:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4071:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4071:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4071:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4073:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4073:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4073:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4073:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4073:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4073:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4073:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4073:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4073:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4073:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4074:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4074:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4074:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4074:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4074:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4074:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4074:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4074:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4074:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4074:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4075:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4075:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4075:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4075:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4075:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4075:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4075:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4075:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4075:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4075:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4075:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4075:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4075:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4075:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4075:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4075:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4075:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4075:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4075:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4075:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4075:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4075:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4075:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4075:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4075:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4075:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4076:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4076:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4076:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4076:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4076:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4076:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4076:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4076:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4076:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4076:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4076:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4076:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4076:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4076:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4076:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4076:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4076:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4076:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4076:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4076:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4076:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4076:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4076:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4076:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4076:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4076:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4078:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4078:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4078:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4078:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4078:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4078:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4078:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4078:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4078:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4078:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4078:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4078:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4078:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4078:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4078:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4078:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4078:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4078:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4078:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4078:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4078:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4078:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4078:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4078:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4078:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4078:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4079:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4079:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4079:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4079:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4079:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4079:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4079:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4079:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4079:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4079:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4079:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4079:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4079:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4079:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4079:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4079:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4079:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4079:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4079:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4079:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4079:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4079:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(''), ^ editor.c:4079:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4079:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4079:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4079:11: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4080:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(FONT_ASCII_CURSOR), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4080:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4080:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4080:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4080:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4080:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4080:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4080:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4080:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4081:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(FONT_ASCII_BUTTON), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4081:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4081:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4081:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4081:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4081:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4081:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4081:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4081:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4083:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(FONT_ASCII_UP), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4083:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4083:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4083:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4083:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4083:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4083:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4083:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4083:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4084:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(FONT_ASCII_DOWN), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4084:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4084:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4084:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4084:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4084:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4084:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4084:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4084:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4085:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(' '), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4085:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4085:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4085:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4085:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4085:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4085:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4085:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4085:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4086:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR(' ') ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4086:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4086:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4086:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4086:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4086:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4086:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4086:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4086:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4096:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('T'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4096:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4096:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4096:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4096:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4096:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4096:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4096:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4096:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4097:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('X'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4097:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4097:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4097:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4097:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4097:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4097:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4097:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4097:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4098:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('T'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4098:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4098:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4098:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4098:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4098:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4098:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4098:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4098:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4103:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(' '), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4103:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4103:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4103:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4103:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4103:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4103:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4103:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4103:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4104:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('!'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4104:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4104:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4104:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4104:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4104:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4104:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4104:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4104:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4105:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('"'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4105:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4105:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4105:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4105:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4105:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4105:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4105:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4105:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4106:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('#'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4106:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4106:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4106:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4106:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4106:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4106:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4106:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4106:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4108:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('$'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4108:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4108:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4108:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4108:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4108:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4108:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4108:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4108:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4109:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('%'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4109:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4109:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4109:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4109:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4109:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4109:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4109:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4109:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4110:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('&'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4110:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4110:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4110:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4110:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4110:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4110:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4110:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4110:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4111:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('\''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4111:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4111:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4111:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4111:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4111:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4111:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4111:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4111:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4113:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('('), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4113:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4113:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4113:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4113:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4113:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4113:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4113:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4113:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4114:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(')'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4114:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4114:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4114:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4114:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4114:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4114:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4114:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4114:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4115:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('*'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4115:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4115:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4115:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4115:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4115:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4115:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4115:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4115:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4116:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('+'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4116:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4116:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4116:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4116:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4116:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4116:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4116:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4116:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4118:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(','), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4118:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4118:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4118:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4118:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4118:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4118:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4118:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4118:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4119:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('-'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4119:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4119:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4119:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4119:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4119:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4119:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4119:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4119:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4120:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('.'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4120:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4120:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4120:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4120:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4120:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4120:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4120:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4120:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4121:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('/'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4121:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4121:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4121:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4121:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4121:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4121:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4121:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4121:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4123:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('0'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4123:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4123:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4123:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4123:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4123:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4123:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4123:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4123:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4124:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('1'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4124:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4124:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4124:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4124:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4124:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4124:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4124:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4124:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4125:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('2'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4125:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4125:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4125:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4125:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4125:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4125:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4125:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4125:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4126:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('3'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4126:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4126:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4126:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4126:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4126:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4126:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4126:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4126:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4128:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('4'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4128:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4128:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4128:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4128:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4128:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4128:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4128:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4128:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4129:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('5'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4129:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4129:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4129:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4129:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4129:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4129:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4129:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4129:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4130:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('6'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4130:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4130:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4130:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4130:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4130:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4130:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4130:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4130:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4131:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('7'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4131:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4131:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4131:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4131:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4131:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4131:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4131:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4131:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4133:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('8'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4133:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4133:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4133:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4133:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4133:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4133:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4133:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4133:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4134:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('9'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4134:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4134:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4134:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4134:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4134:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4134:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4134:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4134:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4135:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(':'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4135:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4135:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4135:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4135:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4135:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4135:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4135:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4135:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4136:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(';'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4136:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4136:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4136:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4136:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4136:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4136:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4136:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4136:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4138:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('<'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4138:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4138:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4138:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4138:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4138:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4138:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4138:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4138:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4139:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('='), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4139:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4139:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4139:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4139:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4139:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4139:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4139:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4139:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4140:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('>'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4140:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4140:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4140:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4140:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4140:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4140:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4140:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4140:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4141:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('?'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4141:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4141:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4141:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4141:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4141:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4141:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4141:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4141:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4143:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('@'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4143:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4143:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4143:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4143:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4143:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4143:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4143:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4143:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4144:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('A'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4144:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4144:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4144:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4144:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4144:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4144:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4144:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4144:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4145:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('B'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4145:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4145:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4145:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4145:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4145:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4145:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4145:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4145:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4146:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('C'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4146:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4146:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4146:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4146:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4146:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4146:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4146:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4146:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4148:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('D'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4148:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4148:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4148:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4148:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4148:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4148:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4148:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4148:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4149:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('E'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4149:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4149:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4149:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4149:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4149:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4149:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4149:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4149:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4150:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('F'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4150:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4150:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4150:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4150:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4150:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4150:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4150:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4150:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4151:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('G'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4151:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4151:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4151:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4151:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4151:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4151:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4151:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4151:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4153:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('H'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4153:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4153:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4153:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4153:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4153:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4153:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4153:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4153:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4154:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('I'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4154:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4154:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4154:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4154:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4154:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4154:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4154:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4154:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4155:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('J'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4155:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4155:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4155:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4155:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4155:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4155:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4155:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4155:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4156:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('K'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4156:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4156:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4156:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4156:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4156:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4156:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4156:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4156:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4158:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('L'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4158:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4158:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4158:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4158:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4158:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4158:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4158:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4158:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4159:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('M'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4159:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4159:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4159:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4159:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4159:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4159:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4159:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4159:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4160:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('N'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4160:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4160:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4160:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4160:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4160:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4160:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4160:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4160:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4161:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('O'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4161:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4161:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4161:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4161:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4161:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4161:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4161:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4161:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4163:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('P'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4163:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4163:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4163:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4163:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4163:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4163:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4163:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4163:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4164:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('Q'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4164:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4164:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4164:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4164:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4164:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4164:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4164:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4164:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4165:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('R'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4165:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4165:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4165:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4165:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4165:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4165:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4165:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4165:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4166:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('S'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4166:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4166:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4166:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4166:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4166:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4166:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4166:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4166:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4168:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('T'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4168:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4168:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4168:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4168:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4168:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4168:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4168:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4168:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4169:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('U'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4169:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4169:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4169:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4169:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4169:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4169:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4169:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4169:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4170:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('V'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4170:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4170:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4170:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4170:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4170:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4170:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4170:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4170:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4171:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('W'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4171:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4171:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4171:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4171:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4171:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4171:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4171:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4171:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4173:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('X'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4173:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4173:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4173:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4173:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4173:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4173:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4173:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4173:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4174:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('Y'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4174:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4174:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4174:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4174:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4174:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4174:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4174:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4174:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4175:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('Z'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4175:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4175:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4175:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4175:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4175:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4175:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4175:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4175:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4176:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('['), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4176:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4176:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4176:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4176:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4176:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4176:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4176:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4176:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4178:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('\\'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4178:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4178:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4178:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4178:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4178:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4178:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4178:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4178:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4179:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(']'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4179:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4179:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4179:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4179:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4179:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4179:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4179:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4179:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4180:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('^'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4180:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4180:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4180:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4180:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4180:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4180:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4180:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4180:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4181:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR('_'), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4181:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4181:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4181:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4181:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4181:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4181:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4181:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4181:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4183:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4183:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4183:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4183:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4183:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4183:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4183:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4183:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4183:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4183:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4184:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4184:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4184:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4184:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4184:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4184:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4184:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4184:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4184:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4184:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4185:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4185:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4185:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4185:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4185:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4185:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4185:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4185:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4185:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4185:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4185:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4185:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4185:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4185:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4185:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4185:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4185:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4185:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4185:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4185:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4185:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4185:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4185:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4185:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4185:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4185:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4186:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4186:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4186:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4186:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4186:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4186:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4186:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4186:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4186:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4186:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4186:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4186:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4186:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4186:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4186:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4186:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4186:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4186:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4186:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4186:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4186:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4186:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4186:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4186:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4186:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4186:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4188:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4188:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4188:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4188:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4188:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4188:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4188:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4188:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4188:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4188:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4188:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4188:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4188:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4188:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4188:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4188:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4188:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4188:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4188:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4188:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4188:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4188:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4188:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4188:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4188:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4188:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4189:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4189:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4189:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4189:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4189:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4189:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4189:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4189:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4189:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4189:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4189:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4189:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4189:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4189:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4189:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4189:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4189:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4189:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4189:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4189:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4189:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4189:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(''), ^ editor.c:4189:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4189:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4189:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4189:17: warning: illegal character encoding in character literal [-Winvalid-source-encoding] editor.c:4190:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(FONT_ASCII_CURSOR), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4190:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4190:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4190:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4190:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4190:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4190:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4190:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4190:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4191:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(FONT_ASCII_BUTTON), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4191:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4191:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4191:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4191:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4191:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4191:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4191:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4191:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4193:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(FONT_ASCII_UP), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4193:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4193:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4193:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4193:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4193:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4193:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4193:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4193:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4194:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(FONT_ASCII_DOWN), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4194:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4194:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4194:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4194:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4194:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4194:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4194:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4194:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4195:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(' '), ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4195:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4195:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4195:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4195:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4195:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4195:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4195:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4195:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4196:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_STEEL_CHAR(' ') ^ ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4196:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4196:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4196:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4196:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4196:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4196:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4196:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4196:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1500:49: note: expanded from macro 'EL_STEEL_CHAR' #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4206:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('C'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4206:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4206:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4206:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4206:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4206:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4206:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4206:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4206:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4207:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('E'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4207:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4207:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4207:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4207:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4207:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4207:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4207:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4207:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4541:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('G'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4541:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4541:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4541:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4541:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4541:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4541:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4541:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4541:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4542:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('E'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4542:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4542:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4542:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4542:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4542:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4542:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4542:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4542:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4596:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('R'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4596:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4596:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4596:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4596:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4596:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4596:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4596:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4596:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4597:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('E'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4597:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4597:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4597:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4597:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4597:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4597:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4597:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4597:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4598:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('F') ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4598:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4598:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4598:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4598:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4598:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4598:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4598:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4598:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4641:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('M'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4641:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4641:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4641:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4641:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4641:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4641:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4641:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4641:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4642:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('Y'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4642:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4642:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4642:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4642:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4642:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4642:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4642:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4642:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4654:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('U'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4654:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4654:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4654:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4654:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4654:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4654:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4654:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4654:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4655:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('S'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4655:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4655:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4655:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4655:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4655:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4655:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4655:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4655:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:4656:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] EL_CHAR('E'), ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ editor.c:4656:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4656:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ editor.c:4656:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4656:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ editor.c:4656:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4656:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ editor.c:4656:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ editor.c:4656:3: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ editor.c:10167:50: warning: illegal character encoding in character literal [-Winvalid-source-encoding] printf("%c%03d", (mode == CB_DUMP_BRUSH ? '`' : ''), element_mapped); ^ editor.c:10329:22: warning: illegal character encoding in character literal [-Winvalid-source-encoding] else if (letter == '' || letter == '') ^ editor.c:10329:39: warning: illegal character encoding in character literal [-Winvalid-source-encoding] else if (letter == '' || letter == '') ^ editor.c:10331:22: warning: illegal character encoding in character literal [-Winvalid-source-encoding] else if (letter == '' || letter == '') ^ editor.c:10331:39: warning: illegal character encoding in character literal [-Winvalid-source-encoding] else if (letter == '' || letter == '') ^ editor.c:10333:22: warning: illegal character encoding in character literal [-Winvalid-source-encoding] else if (letter == '' || letter == '') ^ editor.c:10333:39: warning: illegal character encoding in character literal [-Winvalid-source-encoding] else if (letter == '' || letter == '') ^ editor.c:11798:25: warning: comparison of array 'gi->info_text' equal to a null pointer is always false [-Wtautological-pointer-compare] if (gi == NULL || gi->info_text == NULL) ~~~~^~~~~~~~~ ~~~~ 1913 warnings generated. cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c files.c files.c:2391:27: warning: illegal character encoding in character literal [-Winvalid-source-encoding] element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT : ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ files.c:2391:27: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ files.c:2391:27: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ files.c:2391:27: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ files.c:2391:27: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ files.c:2391:27: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ files.c:2391:27: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ files.c:2391:27: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ files.c:2391:27: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ files.c:2392:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT : ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ files.c:2392:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ files.c:2392:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ files.c:2392:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ files.c:2392:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ files.c:2392:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ files.c:2392:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ files.c:2392:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ files.c:2392:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ files.c:2393:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] element == EL_CHAR(']') ? EL_CHAR_UUMLAUT : ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ files.c:2393:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ files.c:2393:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ files.c:2393:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ files.c:2393:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ files.c:2393:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ files.c:2393:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ files.c:2393:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ files.c:2393:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ files.c:2394:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element); ^ ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:44:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 96 : \ ^ files.c:2394:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ files.c:2394:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:45:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 97 : \ ^ files.c:2394:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ files.c:2394:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:46:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 98 : \ ^ files.c:2394:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ files.c:2394:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:47:27: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' || (c) == '' ? 99 : \ ^ files.c:2394:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:48:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 100 : \ ^ files.c:2394:20: warning: illegal character encoding in character literal [-Winvalid-source-encoding] ./main.h:1199:40: note: expanded from macro 'EL_CHAR' #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) ^ ./libgame/text.h:49:13: note: expanded from macro 'MAP_FONT_ASCII' (c) == '' ? 101 : \ ^ 36 warnings generated. cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c tape.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c cartoons.c cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c network.c network.c:121:46: warning: address of array 'player->name' will always evaluate to 'true' [-Wpointer-bool-conversion] if (player->nr == player_nr && player->name && strlen(player->name)) ~~ ~~~~~~~~^~~~ 1 warning generated. cc -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong -fno-strict-aliasing -DTARGET_SDL -I/usr/local/include/SDL -I/usr/local/include -D_REENTRANT -D_THREAD_SAFE -DRO_GAME_DIR="\"/usr/local/share/rocksndiamonds\"" -c netserv.c cc main.o conf_gfx.o conf_snd.o conf_mus.o conf_hlp.o init.o config.o events.o tools.o screens.o game.o editor.o files.o tape.o cartoons.o network.o netserv.o libgame/libgame.a game_em/game_em.a game_sp/game_sp.a -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -L/usr/local/lib -Wl,-rpath,/usr/local/lib -lSDL -pthread -lm -o ../rocksndiamonds gmake[1]: Leaving directory '/wrkdirs/usr/ports/games/rocksndiamonds/work/rocksndiamonds-3.3.1.2/src' =========================================================================== =================================================== ===== env: USE_PACKAGE_DEPENDS_ONLY=1 USER=root UID=0 GID=0 =========================================================================== =================================================== ===== env: NO_DEPENDS=yes USER=root UID=0 GID=0 ===> Staging for rocksndiamonds-3.3.1.2_7 ===> Generating temporary packing list install -s -m 555 /wrkdirs/usr/ports/games/rocksndiamonds/work/rocksndiamonds-3.3.1.2/rocksndiamonds /wrkdirs/usr/ports/games/rocksndiamonds/work/stage/usr/local/bin/ install -m 444 /wrkdirs/usr/ports/games/rocksndiamonds/work/rocksndiamonds-3.3.1.2/rocksndiamonds.1 /wrkdirs/usr/ports/games/rocksndiamonds/work/stage/usr/local/share/man/man1/ install -m 0644 /wrkdirs/usr/ports/games/rocksndiamonds/work/rocksndiamonds_32x32.png /wrkdirs/usr/ports/games/rocksndiamonds/work/stage/usr/local/share/icons/hicolor/32x32/apps/rocksndiamonds.png install -m 0644 /wrkdirs/usr/ports/games/rocksndiamonds/work/rocksndiamonds_48x48.png /wrkdirs/usr/ports/games/rocksndiamonds/work/stage/usr/local/share/icons/hicolor/48x48/apps/rocksndiamonds.png install -m 0644 /wrkdirs/usr/ports/games/rocksndiamonds/work/rocksndiamonds_64x64.png /wrkdirs/usr/ports/games/rocksndiamonds/work/stage/usr/local/share/icons/hicolor/64x64/apps/rocksndiamonds.png install -m 0644 /wrkdirs/usr/ports/games/rocksndiamonds/work/rocksndiamonds_72x72.png /wrkdirs/usr/ports/games/rocksndiamonds/work/stage/usr/local/share/icons/hicolor/72x72/apps/rocksndiamonds.png install -m 0644 /wrkdirs/usr/ports/games/rocksndiamonds/work/rocksndiamonds_96x96.png /wrkdirs/usr/ports/games/rocksndiamonds/work/stage/usr/local/share/icons/hicolor/96x96/apps/rocksndiamonds.png install -l rs /wrkdirs/usr/ports/games/rocksndiamonds/work/stage/usr/local/share/icons/hicolor/48x48/apps/rocksndiamonds.png /wrkdirs/usr/ports/games/rocksndiamonds/work/stage/usr/local/share/pixmaps/ install -m 0644 /wrkdirs/usr/ports/games/rocksndiamonds/work/rocksndiamonds-3.3.1.2/CREDITS /wrkdirs/usr/ports/games/rocksndiamonds/work/rocksndiamonds-3.3.1.2/ChangeLog /wrkdirs/usr/ports/games/rocksndiamonds/work/rocksndiamonds-3.3.1.2/README /wrkdirs/usr/ports/games/rocksndiamonds/work/stage/usr/local/share/doc/rocksndiamonds install -m 0644 /wrkdirs/usr/ports/games/rocksndiamonds/work/rocksndiamonds-3.3.1.2/docs/elements/*.txt /wrkdirs/usr/ports/games/rocksndiamonds/work/stage/usr/local/share/doc/rocksndiamonds/docs/elements ====> Compressing man pages (compress-man) =========================================================================== =================================================== ===== env: 'PKG_NOTES=build_timestamp ports_top_git_hash ports_top_checkout_unclean port_git_hash port_checkout_unclean built_by' 'PKG_NOTE_build_timestamp=2024-04-06T11:08:33+0000' 'PKG_NOTE_ports_top_git_hash=c2c35d895e' 'PKG_NOTE_ports_top_checkout_unclean=yes' 'PKG_NOTE_port_git_hash=e10e2022a9' 'PKG_NOTE_port_checkout_unclean=no' 'PKG_NOTE_built_by=poudriere-git-3.4.99.20240122_1' NO_DEPENDS=yes USER=root UID=0 GID=0 ===> Building packages for rocksndiamonds-3.3.1.2_7 ===> Building rocksndiamonds-3.3.1.2_7 =========================================================================== =>> Cleaning up wrkdir ===> Cleaning for rocksndiamonds-3.3.1.2_7 build of games/rocksndiamonds | rocksndiamonds-3.3.1.2_7 ended at Sat Apr 6 12:12:47 BST 2024 build time: 00:04:15